| WoTLK Beta - Patched - Sunday August 03 2008 09:45:59 |
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The beta was patched yesterday adding more polish to the game as it grinds slowly towards its release date.
Patch info can be hard to find and I have noticed some changes on my warrior which I can't confirm ( main one is no longer doing 2.5k per weapon, per swing with titans grip :P )
What we do know is mages and shamans get a lot of changes. Also the lighting engine seems to have had a bit of a buff as seen in this screenshot:
http://www.xfire.com/screenshots/quanhanbin/ss_file-7d947771b9cfef3391961684a0c37e42380a6b72.jpg
The Zeppelin at Warsong hold still isn't docking correctly causing the horde to make a plungeg to the floor below, but hey, who uses stairs anyway. I still haven't had a chance to test the Death knight area since the last patch. They threw out the old Necropolis and put in a new one.
Mages
* Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
* Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
* Arctic Reach now also affects Deep Freeze.
* Blast Wave now knocks all affected targets back.
* Elemental Precision moved to tier 2.
* Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
* Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
* Flame Throwing moved to tier 3.
* Frost Channeling now reduces mana cost of all spells by 4/7/10%.
* Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
* Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
* Improved Counterspell now always silences the target for 2/4 seconds.
* Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
* Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
* Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
* Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
* Master of Elements now affects all spell criticals.
* Mind Mastery reduced to 3/6/9/12/15%.
* Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
* Prismatic Cloak (Arcane)increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2 seconds.
* Pyroblast cast time has been reduced to 5 seconds.
* Shatter no longer has a prerequisite.
Shaman
* Flametongue Weapon: Now has a passive spell damage.
* Nature's Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
* New Talent: Tidal Force- Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
* Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman's total health.
* The range of all "friendly totems" has been increased to 30 yards, up from 20.
* Totemic Mastery talent removed and replaced with "Tidal Force".
PvP - Arenas
* Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell "Invisibility" is not affected by this change.
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