Server information

Server IP Address: yamama.ath.cx
Name: The Manor - NZ PW
U Type: Story PW
Date Started: 16 - Jan - 2004
Status: Server Vault, Chapter 1 - Version 1.75

Progression to Chapter 1 - Completed
Progression to Chapter 2 - Completed

Current hak paks required for Book 2.

1) Manor Content Hakpak
Authors credit for the content of this hak coming soon once its final.

    Masks
    Tails - By Lisa
    Some french guys wings which I used for my demons
    qm_soundtrack extended - By Quanhan
    Rolling Hills for standard rural
    Tir Na Nog Trees
    Curved castle rooms
    Useable beds
    Winged Lizards - By Quanhan
    Trent Halvorsen, Warriors of Equinox
    Manor Gnolls Final - By Quanhan & Tyranni
    Placeable Water

2) JXP Mountains Tileset hak

This module also requires Shadows of Undrentide. Hordes of the underdark isn't required but is recomended.

Description:

The Resurrection of Hero's - The Manor Book 2

A Vault Server - This means characters are only saved on the server not imported.

Single player style PW - Be in a party or play solo, this module is designed to be like a singleplayer game. None of the quests require a DM, everyone will get the chance to do the plot chapters when ever they want.

NO DM - This might seem like a odd feature but this module doesn't require me to ever use the DM client. I want to be a player this time, enjoy the fun :). I have played a few online modules built like this, while it requires a huge amount of scripting it ends up being worth it in the end. Every Quest is built to be able to be locked down while in use. Sort of how Worlds of Warcraft is run. If your on a quest everything gets setup for you and no one outside your party can interfere with your quest.

Fun ruleset - If its not fun, I don't play it.

Only 1 builder - While this means areas don't get added quickly it does mean everything is constant and I wouldn't want to teach anyone how my quest system works in fear of sending them into a coma :)

Progressive Plot System - A new character can play the plot from the start, while veterans continue where they left off. The world is more alive and knows what you have done.

Level capping - To encourage role playing not power leveling, each chapter released rases the cap.

Unique Items - When one is created, its the only one in the entire world. You will want to hold onto these or trade them.

Semi Persistent World - Not a full persistent world but one that does remember some things.

New tilesets - These are truly amazing and make Neverwinter look more like Morrorwind or Dungeon Siege.

Only 2 hakpaks - Yep, only the tilesets and my content hak will be required.

Fully SoU enabled - Time to move on and use all that great stuff from SoU, Hotu won't be used for anything but enhances the game with its features.

Gnolls - Go and explore the Clan of the Moon fortress ( not to be mistaken with the strong hold ). This area will be much like the Manor, hub to the world.

Be a gnoll - I just cooked up some new scripts that allow you to be a Player Gnoll.

Campaign feeling - If you have played book 1, you get the option to continue the story and get different options as the module treats you different.

Story - The plot continues as it twists deeper and the world gets bigger.

Freindly Players - Already with a strong base of friendly people who are here to have fun and enjoy roleplaying.By the way the gnolls don't bite.