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 Post subject: The Sparkie Saga - Part 2 - Dev post
PostPosted: Thu Jul 09, 2009 10:13 pm 
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Grand Cheese Master
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I have been working hard on part two for the Sparkie Saga.

Part 2 is a time filler. This is because in part 3 you return to the first planet and see a lot of changes. So I needed to do something unrelated to create the sense of time passing.

First off I had the idea of going to a darker planet. One that could have been the Dragon's homeworld. Thing was this would produce a lot of combat and cover to much in a short amount of time.

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Spore_2009-07-09_22-03-14.jpg


The problem was, I didn't have any ideas on what to do here.

Then at work I came up with the idea of doing Spootooween. A Tatooine parody.

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It will also give me a lot of opportunity to create all sorts of cool creatures and use other peoples creatures. I have used some of Darths and Skyths so far. Turns out I needed to create ALOT of buildings. I started with only 2 but that didn't create the illusion of a city. So I in the end I have about 8 building types.

It also turned out good practice on doing in door areas.

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Indoor area's are tricky but will get easier with experience. Now that the buildings are done its just a matter of filling out the city then creating the people to live there. This quest will have more dynamic stuff going on with creatures. Waypoint patrols.

Combat wise its going to be light and overall the whole thing will be easy but it should be fun to explore.

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 Post subject: Re: The Sparkie Saga - Part 2 - Dev post
PostPosted: Sun Jul 12, 2009 8:37 pm 
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Grand Cheese Master
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Part 2 is now Live.

Part 2 features creations from Darth's game and Skyths.

Attachment:
The Sparkie Saga Part 2.jpg

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Spore_2009-07-12_20-20-50.jpg

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Spore_2009-07-12_20-20-31.jpg

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Spore_2009-07-12_20-19-52.jpg

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 Post subject: Re: The Sparkie Saga - Part 2 - Dev post
PostPosted: Wed Jul 15, 2009 12:10 am 
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New born Kitten
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Joined: Fri Jun 18, 2004 9:50 pm
Posts: 164
hehe its been a while since ive played that. my creature looks weird :lol:


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