Sunday, January 27, 2013

Planetside 2: Ultimate Empire Popularity Contest

The event was a complete mess, the stream didn't work, the rules weren't explained and the hosts were just terriable.

In the end the TR were the winners because when the stream was down they announced that the whole thing was just a facebook / twitter vote and the fighting during the event didn't mean anything.

If I had known that I wouldn't have bothered at all. Anyway I think this speaks clearly as to who the real winners are:

Still I did get the chance to kill some devs and be on the live stream but if they do any more of this I think I will pass.

Saturday, January 26, 2013

Archeage coming to the west

Triton worlds ( Rift ) have announced that they will be publishing the western version of Archeage.

I am not sure what to think of this. Rift was super generic fantasy and I have had a terrible customer treatment with them ( 3 name changes due to servers becoming ' trial servers ', loosing all my characters names ) also they are launching Defiance another MMO.

Still if done right they would only be handling the translation of rift into other languages but I just keep thinking of Aion being a year or 2 behind the Korean version. So I want to be excited that its coming but I just don't know what to think.

Wednesday, January 23, 2013

Guildwars 2: Flame & Frost Prelude

The next story arc for Guildwars 2 is coming:

The sky falls and the ground shakes in the lands of the north. Charr and norn refugees crawl from the wreckage of their homes in the Wayfarer Foothills and Diessa Plateau, struggling to find shelter in the south. The call goes out for volunteers to assist the victims in this time of need, when earth and sky seem to have become the enemy…

Also included in this content patch is the new achievement system, more ways to get gear, realm guesting, UI Improvements and WvWvW performance.


Friday, January 18, 2013

TotalBiscuit assassination of the VS Leader

Terrain Republic Leader: Total Biscuit
Total Biscuit, leader of the terrain republic announced today that Tobuscus had been assassinated and replaced with Levelup.

You can hear his propaganda speech here:

Can't help to think that this is going to actually help the VS more than harm them.

So there is no sadness in the loss of our Leader.

Thursday, January 17, 2013

Planetside 2: 17/01/2013 Hotfix

 Patch notes for the hotfix. Sound like good changes, liberators should require a bit more skill now but to balance things MAX's are no longer invisable. Also like the spotting change, no more Q spaming to locate people.
  • Liberator weapon tuning (shell gravity added & explosion radius adjustments)
  • Spotting changes, need to be 'accurate' to spot long distance targets, no blanket spotting. NV/IR optics for aircraft range adjustments.
  • MAXs will render at a longer distance (more like a vehicle) for players in air vehicles. This will give a better threat indicator to pilots.
  • Fix to jumpjets periodically ceasing to function until you log out will also be in this hotfix.

Guildwars 2 2013 plans

The best thing I liked about Guildwars 2 was the World vs World PvP game and the Pve world events. When fractals were added I started playing the game less due to feeling forced to do the thing I hate in MMO's. Run the same dungeons over and over.

This video though shows that they are swinging back away from closed 5 man dungeons back to massive world events.

Dungeons do get a update to make them more enjoyable but give me more great out door boss fights like Jormarg

Saturday, January 12, 2013

Planetside 2 Hotfix - 12.01.1213

  • Bonus of Composite armor for ESF reduced by 5% each rank (10/15/20/25 down from 15/20/25/30)
  • Base time to reload increased by approximately 25% for tank HE
  • Fixed an issue where lock-on rockets and missiles would sometimes not damage the target they hit
  • Fixed bug with Lightning 100mm AP where its outer radius was set to high
  • Reduced amount of decelerating that occurs after afterburning
  • Acceleration of Reaver afterburner increased
  • Addressing a server memory issue
Flak Mechanics Changes
  • We now remove the flak projectile when it bursts near an enemy aircraft. Previously the projectile was allowed a chance to continue and strike the aircraft directly, which would deal additional damage (burst damage + direct hit damage). We have increased burst damage to compensate for the loss of direct hit damage. This should result in an overall increase to flak damage and make it more consistent
  • Flak burst damage increased by 20%
  • Direct hit damage against infantry and other targets increased
  • Turret movement is now slightly smoother
Phalanx AA
  • Flak burst damage increased by 14%
  • Turret movement is now slightly smoother
MAX Burster
  • Flak burst damage increased by 6%
  • Burster projectile adjusted to more reliably hit infantry that are in close range
  • Direct hits with the MAX Burster can no longer damage the heavy armor of tanks, Sunderers and Phalanx Turrets

Wednesday, January 9, 2013

Planetside 2: Jan 30th update notes preview

SOE has released a list of upcoming features for the patch on the 30th. I like the sound of the new XP system as a AAA MAX I get cheated out of alot of air kill XP.
  • General performance increases, particularly for lower end GPUs
  • Experience (XP) system enhancements:
    • Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
    • Partial damage XP for dealing damage to vehicles that you don't end up killing
    • Population XP / Resource bonus moved over to continent population instead of global
    • Better display of XP sources for things like defensive bonuses & population bonuses
    • Rebalancing of XP rewards to help support tasks
  • Server transfer token available in Depot
  • UI changes to emphasize score per minute as a primary metric of player comparison
  • Sortable columns on outfit management & addition of "last online" column
  • New weapon type for all empires: SMG
  • Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
  • Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
  • New Hot Spot system that displays where active fights are occurring on the map
  • New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
  • Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
  • Making MAXes render more reliably at long distances for players in vehicles
  • AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
  • Fixes to missiles so that they more reliably detonate and actually blow stuff up
  • Air vehicle weapon tweaks
  • Increases to reload speed for certain HE ground vehicle weapons
  • And of course... lots of bug fixes

Sunday, January 6, 2013