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Showing posts with label Cutting though the bullcrap. Show all posts
Showing posts with label Cutting though the bullcrap. Show all posts

Saturday, August 24, 2013

Elder Scrolls Online to have Microtranstions

"There won't be anything like 'bonus points,' but we'll have a shop to buy kind of fun stuff, and services too, like name changes and things like that. But it's not part of the core game. Like, anything in the core game is included in the subscription price."
Defnition of 100% is a little diffrent to them than to me. Keep spinning that spin and bring on the $25 horse armor !


Friday, August 23, 2013

The Elder Scrolls Online subscription ensures players get '100% of the game'

I am posting this here, so that if the game has a cash shop, I can reference this later quote:

When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetization fees when they're in the world. It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.
I have yet to play a FP2 game that has any sort of popup that requires you to buy something to play game content. The only game I know which does this is Dungeon & Dragons Online.

100% of the game means no cash shop to me. but then there is this quote:

"We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world."
Wanted to do monetisation outside of the game ? Still going to ?

I guess we will have to wait and see.

Friday, June 14, 2013

Cutting though the BullCrap: Xbone cloud

Cloud Computing ?
Microsoft is now claiming they will be using cloud computing to:
Game developers can now create persistent worlds that encompass tens or hundreds of thousands of players without taxing any individual console, and those worlds that they built can be lusher and more vibrant than ever before because the cloud persists and is always there, always computing.
Have Microsoft created quantum graphics rendering ? because no amount of ' cloud ' will be able to load assets fast enough unless you start doing some sort of On Live style rendering. Which would also be a waste of time.

What I think they are trying to say is the Xbone can do MMO's

Those worlds can live on in between game sessions
Yes, we call those MMO's or persistent worlds. Also in the past dedicated servers on the PC when there was no such thing as a 'host player' just a server that keeped running 24 hours a day. Usually run by fans of the game, not the money hungry gaming company's.

If one player drops out, that world will continue on and can experience the effects of time, like wear from weather damage, so that when a player comes back into the universe it's actually a slightly evolved place in the same way that our real world evolves a little bit from the time we go to sleep to the time we wake up. Game developers have given us incredibly positive feedback on the crazy different ways that they can use this incredible new cloud power resource.
 This can be done already, in fact it was done decades  ago in Ultima Online but the question is, is this what you want in a single player game ?

This ' cloud ' doesn't justify having the console always connected. Its a load of hype from some suit who has ideas but no clue.

Thursday, June 13, 2013

Cutting though the BullCrap: Virtual Realms

Blizzard announced Virtal Realms today:

Virtual Realms are sets of realms that are fused together, and will behave exactly as if they were one cohesive realm. Players on the same Virtual Realm will be able to join guilds, access a single Auction House, join arena teams and raids, as well run dungeons or group up to complete quests.

Sounds like a fancy way of saying, Merging servers with out the word merge.