Pages

Showing posts with label Patch Notes. Show all posts
Showing posts with label Patch Notes. Show all posts

Thursday, February 6, 2014

Dayz Update

And my character is gone, just like Jarhead, I never got to fire my gun, but I did get to use my axe ALOT !

The rage over the combat logging and server hoping fix is funny.

Patch notes after cut:

Thursday, January 17, 2013

Planetside 2: 17/01/2013 Hotfix

 Patch notes for the hotfix. Sound like good changes, liberators should require a bit more skill now but to balance things MAX's are no longer invisable. Also like the spotting change, no more Q spaming to locate people.
  • Liberator weapon tuning (shell gravity added & explosion radius adjustments)
  • Spotting changes, need to be 'accurate' to spot long distance targets, no blanket spotting. NV/IR optics for aircraft range adjustments.
  • MAXs will render at a longer distance (more like a vehicle) for players in air vehicles. This will give a better threat indicator to pilots.
  • Fix to jumpjets periodically ceasing to function until you log out will also be in this hotfix.

Saturday, January 12, 2013

Planetside 2 Hotfix - 12.01.1213

General
  • Bonus of Composite armor for ESF reduced by 5% each rank (10/15/20/25 down from 15/20/25/30)
  • Base time to reload increased by approximately 25% for tank HE
  • Fixed an issue where lock-on rockets and missiles would sometimes not damage the target they hit
  • Fixed bug with Lightning 100mm AP where its outer radius was set to high
  • Reduced amount of decelerating that occurs after afterburning
  • Acceleration of Reaver afterburner increased
  • Addressing a server memory issue
Flak Mechanics Changes
  • We now remove the flak projectile when it bursts near an enemy aircraft. Previously the projectile was allowed a chance to continue and strike the aircraft directly, which would deal additional damage (burst damage + direct hit damage). We have increased burst damage to compensate for the loss of direct hit damage. This should result in an overall increase to flak damage and make it more consistent
Skyguard
  • Flak burst damage increased by 20%
  • Direct hit damage against infantry and other targets increased
  • Turret movement is now slightly smoother
Phalanx AA
  • Flak burst damage increased by 14%
  • Turret movement is now slightly smoother
MAX Burster
  • Flak burst damage increased by 6%
  • Burster projectile adjusted to more reliably hit infantry that are in close range
  • Direct hits with the MAX Burster can no longer damage the heavy armor of tanks, Sunderers and Phalanx Turrets

Wednesday, January 9, 2013

Planetside 2: Jan 30th update notes preview

SOE has released a list of upcoming features for the patch on the 30th. I like the sound of the new XP system as a AAA MAX I get cheated out of alot of air kill XP.
  • General performance increases, particularly for lower end GPUs
  • Experience (XP) system enhancements:
    • Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
    • Partial damage XP for dealing damage to vehicles that you don't end up killing
    • Population XP / Resource bonus moved over to continent population instead of global
    • Better display of XP sources for things like defensive bonuses & population bonuses
    • Rebalancing of XP rewards to help support tasks
  • Server transfer token available in Depot
  • UI changes to emphasize score per minute as a primary metric of player comparison
  • Sortable columns on outfit management & addition of "last online" column
  • New weapon type for all empires: SMG
  • Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
  • Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
  • New Hot Spot system that displays where active fights are occurring on the map
  • New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
  • Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
  • Making MAXes render more reliably at long distances for players in vehicles
  • AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
  • Fixes to missiles so that they more reliably detonate and actually blow stuff up
  • Air vehicle weapon tweaks
  • Increases to reload speed for certain HE ground vehicle weapons
  • And of course... lots of bug fixes

Friday, March 2, 2012

Minecraft 1.2 Released

Its now auto patches and is ready to go, YAY.

Full patch notes in rest of post.

Thursday, February 2, 2012

Skyrim 1.4

The new patch for skyrim is out with a long list of features which I'll post later.

The editor isn't out yet but they have a preview video of what it can do:


Patch notes below:

Wednesday, February 1, 2012

WoW 4.3.2 Is out

The 64bit client is still in beta but details on how to run this will be released soon. I am really looking forward to the 64bit client as it should enable faster load times once inital content is cached as well as more UI mods with less worry on hitting the 2gb memory cap of a 32bit program.

The other huge bonus is the new Battletag / RealID raid system where you can raid with anyone in the game no matter what realm they are on.

Full patch notes below:



Friday, December 2, 2011

Terraria Updated

The HUGE update to Terraria is out. I think I have my weekend sorted ;)

Patch notes below.

Tuesday, November 29, 2011

4.3 is released tomorrow and after the break is the lastest Patch notes from the PTR.

Many new features, new raids, dungeons but for me its the transmog system which I am interested in.

Skyrim Patch


UPDATE 1.2 NOTES (all platforms unless specified)
  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)
 Good that they fixed the wedding guests arriving dead, nothing worse than that.

No word on this issue:

Friday, September 30, 2011

The Witcher 2 2.0 released

Much like the orginal witcher, a huge update has been released with new features and changes to gameplay.

I knew this was coming so I held back getting to far into the game. Full list of features can be found below.

Thursday, July 7, 2011

STO: Session 4 Patch notes

Out of all the MMO's I have played, STO has been the most improved. They are always revisiting all parts of the game to make it better.

Session 4 is out in the morning and has a massive list of changes. The most important is the ground combat changes.

Its now faster and has a optional 3rd person shooter mode which I am interested in trying out.

I am not expecting anything amazing but I think having it feel more like a shooter will suit the game better.