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Showing posts with label Jedi Knight 2. Show all posts
Showing posts with label Jedi Knight 2. Show all posts

Monday, May 5, 2014

Jedi Academy ?

May the 4th turned out better than I expected. I am surprised at how the server has been used most of the day.

I am now pondering in also setting up a Jedi Academy server as well.

Minecraft and Starbound are in idle mode also Forge offline while I redesgin the entire network engine so I have plenty of resources left to run more. If they stay used, I'll keep them running.

Saturday, May 3, 2014

May the 4th

In celbration of May the 4th, I have restarted the JK2 server for the weekend. Its a bit basic at the moment, running jedi mod and standard maps. I'll be digging though my configs to try and setup the server as close as it used to be to a classic Yamama setup.

As always, the easiest way to connect is to type /connect server.orac.co.nz into the console.
The game is also currently $4 on steam due to the Starwars Sale for May the 4th:

http://store.steampowered.com/app/6030/?snr=1_614_615_StarWarsMay4Sale_421

Friday, May 3, 2013

May the 4th be with you

And steam is having a sale on all Starwars games with JK2 and JKA at $4 each, and remeber I have a JK2 server again ( and maybe JKA when we get bored of that ).

http://store.steampowered.com/sub/25772?snr=1_41_4__42

Sunday, April 28, 2013

Yamama JK2 Server

The Yamama JK2 server is back online again almost 10 years after it was switched off. This is a new Dedicated server running on hardware which was more powerful than we could possibly imagine back in 2002.

The server can be found in the JK2 server browser and it is running JediMod 1.2

Thursday, April 4, 2013

Jedi Knight 2 Source code released

The game which created this community has now released its source code to the public:

http://sourceforge.net/projects/jedioutcast/
http://sourceforge.net/projects/jediacademy/

What does this mean though ?

How about real time lighting to the engine, access to the multiplayer code to offer proper coop support also Oculas rift VR support.

Or maybe even a Android port.

I'll keep you updated on any projects that pop up.