Elite was updated today adding the Close Quarter Combat arena's ( CQC ) which have been in beta on the Xbox One and PC for early backers.
Also added is a 3 new ships:
Imperial Eagle
Federal Gunship
Federal Assault Ship
I might have to pick myself up a Imperial Eagle.
Video of CQC with flight assist off, this requires a ton of skill, more than what I have:
Showing posts with label Patch. Show all posts
Showing posts with label Patch. Show all posts
Wednesday, October 7, 2015
Thursday, December 11, 2014
Elite Gamma 2.0 is out
This is problery the final content update and what release 1.0 will be like:
Full patch notes here:
https://forums.frontier.co.uk/showthread.php?t=71785
NEW FEATURES/CONTENT
- Add Lakon Type 7 playable ship
- Add Adder playable ship
- Route planning added
- Alliance stations now have their own colour swatch
- Scenarios in system updated on state change
- Slavery missions and commodities added
Full patch notes here:
https://forums.frontier.co.uk/showthread.php?t=71785
Thursday, May 23, 2013
Saturday, April 20, 2013
Thursday, March 14, 2013
Minecraft: Redstone update Released
1.5 of Minecraft has been released with a ton of new features:
- Added Redstone Comparator (used in Redstone logic)
- Added Hopper (collects items and moves them to containers)
- Added Dropper (similar to Dispensers, but always drops the item)
- Added Activator Rail (activates TNT Minecarts)
- Added Daylight Sensor
- Added Trapped Chest
- Added Weighed Pressure Plate
- Added Block of Redstone
- Added Nether Brick (item)
- Added Nether Quartz and ore
- Added Block of Quartz, with half blocks and chiseled variants
- New command: /scoreboard
- New command: /effect
- Containers and mobs can have custom names
- Inventory management has been changed, for example you can drag-place items over slots
- Texture packs now have separate images for each block and item, and can have animations
- Nether Quartz Ore now spawns in the Nether
- Smooth lighting now has three settings (none, minimal, maximum)
- More detailed death messages
- Some hostile mobs now are harder in Hard difficulty
- Many, many, bug fixes
- Removed Herobrine
Sunday, December 2, 2012
Kerbal Space Program 0.18
Now with docking. This is a huge update to the game and adds many new features and systems.
This video helps by showing how to dock.
This video helps by showing how to dock.
Labels:
I'm in SPACCCEEEE,
Kerbal Space Program,
Patch,
video
Wednesday, October 31, 2012
New Kerbal Space Program
Kerbal Space Program 1.17.1 has been released. Nothing major with this update ( like docking yet ) but there have been quite a few bug fixes and some new music. Which is funny because I don't remeber any music except for in the menu.
Full patch notes below:
Full patch notes below:
Monday, May 28, 2012
Dayz Update 1.6.1:
Developer's Note:
* To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet
* To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet
(gear > Right Click). I will expand this mechanic but its enough for now.
* You get a ONE TIME OFFER to change your player gender!
* Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor
* Skins a player is wearing are NOT lootable.
* When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
* If you want a players skin, you will need to make them take it off first
Changelog:
* [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes)
* [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
* [FIXED] Temperature listed in percent and not degrees (now displayed in degrees)
* [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
* [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!)
* [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime)
* [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime)
* [FIXED] Wrong M107 is spawning on occasion (Correct one spawns)
* [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
* [FIXED] Wire Fencing Kit caused graphical glitches (new model)
* [FIXED] Tank Trap Kit caused graphical glitches (new model)
* [FIXED] Invisible character models occuring (No longer invisible models)
* [FIXED] Panic not being activated (Your character will sometimes panic)
* [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level)
* [NEW] Hatchet for chopping wood in forests
* [NEW] Wire Fencing kit model by Artyom Troshin
* [NEW] Tank Trap kit model by Artyom Troshin
* [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
* [NEW] Hospital Loot Spawn probabilities changed
* [NEW] Players can choose to be a female survivor (once only per CD-Key)
* [NEW] Heat packs for increasing temperature in an emergency
* [NEW] Bandit Skin transition for low humanity is removed
* [NEW] Players will receive an error message if the server they are on is running an incorrect HIVE version.
* You get a ONE TIME OFFER to change your player gender!
* Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor
* Skins a player is wearing are NOT lootable.
* When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
* If you want a players skin, you will need to make them take it off first
Changelog:
* [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes)
* [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
* [FIXED] Temperature listed in percent and not degrees (now displayed in degrees)
* [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
* [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!)
* [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime)
* [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime)
* [FIXED] Wrong M107 is spawning on occasion (Correct one spawns)
* [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
* [FIXED] Wire Fencing Kit caused graphical glitches (new model)
* [FIXED] Tank Trap Kit caused graphical glitches (new model)
* [FIXED] Invisible character models occuring (No longer invisible models)
* [FIXED] Panic not being activated (Your character will sometimes panic)
* [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level)
* [NEW] Hatchet for chopping wood in forests
* [NEW] Wire Fencing kit model by Artyom Troshin
* [NEW] Tank Trap kit model by Artyom Troshin
* [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
* [NEW] Hospital Loot Spawn probabilities changed
* [NEW] Players can choose to be a female survivor (once only per CD-Key)
* [NEW] Heat packs for increasing temperature in an emergency
* [NEW] Bandit Skin transition for low humanity is removed
* [NEW] Players will receive an error message if the server they are on is running an incorrect HIVE version.
Tuesday, May 15, 2012
Sniper Elite V2 Patch
Fixes quite a few bugs but the biggest is this one:
Full patch details to follow.
- All unlocked levels are now available in the co-op lobby screen, to resolve progression blocker after Flak Tower.So we can finally progress.
Full patch details to follow.
Saturday, April 28, 2012
Mount & Blade: Warband patch
Mount & Blade: Warband patched today including new updates to the Napoleonic Wars DLC:
1.152 Changelog:
Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.
Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.
Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.
UPDATE: More Napoleonic wars patch details in rest of the post:
1.152 Changelog:
Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.
Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.
Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.
UPDATE: More Napoleonic wars patch details in rest of the post:
Labels:
Mount and Blade,
Napoleonic Wars,
Patch,
Warband
Friday, March 2, 2012
Minecraft 1.2 Released
Its now auto patches and is ready to go, YAY.
Full patch notes in rest of post.
Full patch notes in rest of post.
Thursday, March 1, 2012
Minecraft 1.2 Tomorrow
Tis the session to be patching ......
Minecraft 1.2 is out tomorrow, you can get the preview build now but the client will auto update offically tomorrow.
I can't wait.
Also more news on the server side API for mods:
Minecraft 1.2 is out tomorrow, you can get the preview build now but the client will auto update offically tomorrow.
I can't wait.
Also more news on the server side API for mods:
The plan is to build a fresh server API, and then extend it to support client-side modding (in one way or another). We will try to make it easy for bukkit users to convert if they wish to do so, but backwards compatibility is not guaranteed. We will, however, help bukkit to be compatible with 1.2, to avoid having a long gap while you wait for the official Minecraft server to catch up.
Wednesday, February 29, 2012
Warcraft 4.3.3 patch released
Not sure whats changed as at the time the patch notes were empty.
Something about nerfing raids I think.
Something about nerfing raids I think.
Skyrim Patched
UPDATE 1.4.27 (PC Only)
LAUNCHER
LAUNCHER
- Fixed issue with downloading mods when you are subscribed to more than 50 mods
- Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
- Mod load order functionality
- Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
- Fixed issue where controls would become unresponsive while charging an enchanted weapon
- Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
- Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
- Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
- Fixed several issues with remapping buttons while using an Xbox 360 controller
- Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
- Followers now sneak properly when player is sneaking
Thursday, February 2, 2012
Skyrim 1.4
The new patch for skyrim is out with a long list of features which I'll post later.
The editor isn't out yet but they have a preview video of what it can do:
Patch notes below:
The editor isn't out yet but they have a preview video of what it can do:
Patch notes below:
Wednesday, February 1, 2012
WoW 4.3.2 Is out
The 64bit client is still in beta but details on how to run this will be released soon. I am really looking forward to the 64bit client as it should enable faster load times once inital content is cached as well as more UI mods with less worry on hitting the 2gb memory cap of a 32bit program.
The other huge bonus is the new Battletag / RealID raid system where you can raid with anyone in the game no matter what realm they are on.
Full patch notes below:
The other huge bonus is the new Battletag / RealID raid system where you can raid with anyone in the game no matter what realm they are on.
Full patch notes below:
Labels:
64bit,
Death Knights,
Nerf,
Patch,
Patch Notes,
World of warcraft
Friday, January 20, 2012
Friday, January 13, 2012
Minecraft 1.1
Minecraft 1.1 is out, this does mean waiting for Ponycraft to be updated and the texture mods:
New Features:
New Features:
- Bow Enchantments
- Golden Apple recipe
- New language translations.
- Slightly smoothed color transitions between biomes
- Reduced brewing time to 20 seconds
- Added spawn eggs to creative (the colors of the eggs even look like the mobs)
- Added world type options (currently only super-flat and default)
- Removed collision box from ladders
- Sheep eat grass and regain their wool
Thursday, December 8, 2011
Skyrim 1.3
The patch that fixes the problems from the last patch and makes the game playable again. No more 1 shot fireballs from the cave of annoying jerks.
- Fixed magic resistances not calculating properly.
- Fixed dragon animation issue.
- Optimize performance for Core 2 Duo CPUs.
- Fixed issue with placing books on bookshelves inside player purchased homes.
- Fixed Radiant Story incorrectly filling certain roles.
- General stability improvements.
- Fixed Y-look input to scale correctly with framerate.
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