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Showing posts with label MMO. Show all posts
Showing posts with label MMO. Show all posts

Saturday, August 3, 2013

What is Everquest Next ?

To sum it up:

Everquest Next is Guildwars 2 & Minecraft

Today we got our first look at Everquest Next at SOELive. What was shown was something that looked very much like Planetside 2, Guildwars 2, Minecraft & Wildstar.

Just one big difference, the world is made out of Voxels not Cubes, but Voxels like we had over a decade ago. So the entire environment is destroyable. As you saw the demo characters fight monsters, parts of the world were being destroyed.

The first thing that came to me when I saw this, is that the entire world is going to be trash after 30 mins of launch. They did say the world would heal itself.

Glaring flaws to one side, the effect was amazing cool. Most of the destruction was covered in thick clouds of dust so you couldn't see the world subtraction but it was the same as letting off tnt in minecraft. At one point the players were knocked into a underground cavern ( with a edit of video ).

The game will have a procedural generated underworld where you can dig down and discover caverns ruins and lava pits. This part is very much like Minecraft except that the world resets it self with earthquakes, generating new areas and removing old. This gameplay will be fantastic as its no longer just lets go into a cave, kill something, walk out the way you came in.


The player graphics were slightly disappointing to start with. They look very much like Free-Realms / Wildstar. Very cartoon, large eyes and didn't really fit into the world. By the end of it I had accepted that this is what they would look like. I was hoping for more like the supposed leaked image a while back which was a realistic detailed character.

The lion guy though was AWESOME !



As for the Guildwars 2 style parts, the game has 8 classes to choose from. Then out in the game you can find another 40 classes to learn. At any time you can combine these classes to make new completely unique class. This is very much like Guildwars 1 skill system. Also each class can use certain weapons which give more abilities like Guildwars 2.

Another Guildwars 2 feature is the public quest style system. They are describing it much like the original Guildwars 2 videos did. Being able to shape the world depending on the outcome. In guildwars 2 this did happen, just the encounters were designed so they could be reset. Everquest Next system sounded like they were going to take much longer to complete and the end result is permanent. What was described was a camp, becoming a village, the players had quests to remove mobs from the forest which they did but this caused a war in which ended with a siege of the village. Once complete the rally point ( public quest ) would move to a new location. They want people to be able to say to new players, ' I defended this place, the reason its here is because I was there '

They also talked about Mob AI. Not having set spawn points where they idle around but instead every mob ends up having things they like and dislike. Orcs as there example disliked Towns and Guards, but liked adventures and roads. So the orcs would travel around and setup camps where they liked.

The players could remove the orcs by wiping them off the face of the world or telling guards about the orc location and lastly by just not going that way any more until its safe.

Once again a interesting idea and it will be good to see it in action with a billion players.

Later this year Everquest Next: Landmark will be released. This is almost a pure minecraft game in the engine. The point being to let players help build the world for Everquest. Players will get the same easy to use world building tools to sculpt there patch in the world. If the creations are popular they will be added to the final game. Also structures and player made items will be sold on the market place in much the same way stuff is created for Dota 2 and TF2.

My thoughts on this are, if EQN ( Everquest Next ) is free to play then go ahead. I myself would be even temped to submit content to the game.

Anyway, by the end, I was very excited. This is going to be a new MMO experience with idea borrowed from some of my Fav games and I am sorry to all the other MMO's coming, I am no longer interested .....  Well I might still be interested in Archeage but that's about it.



Sunday, April 7, 2013

What is Wildstar ?

I seen this pop up quite a bit but I have completely ignored it until recently. I still don't know what to think but I am intrigued:

If its Buy to play or Free to play, I'll take a look into it more but if they want a subscription then I can't be bothered.

Monday, September 10, 2012

City of Hero's protests

In case you missed it, NCSoft is going to shut down City of Hero's, turns out this made a lot of people unhappy and they started protesting today:

http://boards.cityofheroes.com/showthread.php?t=297058

3,000 people spread over 32 instances.

This shutdown seems as crazy as the Starwars Galaxies closure ( wonder what was more profitable lucsarts, SWG or ToR ).

Anyway I hope they can make the NCSoft executives realise that the game is still popular.

Monday, January 16, 2012

40k MMO canned ?

Rumor has it that the Warhammer 40k MMO has been canceled and THQ might be up for sale.

This will be sad as I like THQ as a publisher and the 40k MMO had my interest.

But in saying that the screenshots I have seen of the 40k MMO makes it look like a warcraft clone which just wouldn't work.

I also fear what will happen to Relic. Hopefully someone decent picks them up and the Warhammer IP licence as well. I'll post more news if its confirmed.

Friday, August 26, 2011

Rift can go get stuffed

So anyway I got the email for the half birthday saying the game is up and running only to find I am forced to transfer off the realm.

So I choose a new realm, sorry your name is taken. So I run though every realm in the game and find I can't transfer without renaming my character.

Your character name is the most customizable part of this game and now they won't let me use it. So I have lost all intrest in even wanting to play.

I have no idea why they didn't evolve the naming system like most modern MMO's ( Charactername@User or First and last names ). Its so retarded.

So Rift is gone for me, gone much like EvE Online.

Oh and I was Coinlocked AGAIN and had to jump though hoops AGAIN to unlock my account.

Not worth the effort.

FWI, Both Steam 'coinlock' and Guildwars 'Coinlock' didn't trigger with my recent computer changes, and they shouldn't ether as it should be based off location not hardware.

Thursday, August 18, 2011

Appearce changes coming to warcraft

Blizzard have announced that they will be allowing players to customize there appearnce. Unfortanlly they seem to be going down the path of Aion then say Star Wars Galaxies:
The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service -- copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs.

Visiting a Transmogrifier will present players with a new interface that will allow them to change the appearance of an item while retaining its original stats. This means that you can raid in your paladin tier 12 Immolation set, but look like you’re wearing Lightbringer, while priests can bring Benediction back -- at least in spirit. Hunters can once again roam the jungles of Stranglethorn Vale in their tier 2 Dragonstalker set. You could even slip into the saucy tailored Black Mageweave set for that matter. You know, with the thigh highs, and the little gloves, and the cute little… ahem.
Ethereals, wow, I thought they had gone the way of midichlorians.

Still this seems like a hacked job done in desperation to try and recover subscribers. Blizzard needs to do a lot more than that to get me to even think of going back.  Like actual things to do that isn't repeating quest, repeating raids, repeating dungeons.

Thursday, August 11, 2011

Vanguard has a patch ?

Today is the day of surrpises what with Söldner and now Vanguard.

Could this be due to SWG being shut down and Sony realiseing that Vanguard could be worth fixing. I hope so because for a MMO it was one of the better Sandbox / Theme park hybrids around.

Friday, July 8, 2011

STO: Session 4 Crossfire

Is out, I know what I am going to be doing this weekend.

Thursday, July 7, 2011

STO: Session 4 Patch notes

Out of all the MMO's I have played, STO has been the most improved. They are always revisiting all parts of the game to make it better.

Session 4 is out in the morning and has a massive list of changes. The most important is the ground combat changes.

Its now faster and has a optional 3rd person shooter mode which I am interested in trying out.

I am not expecting anything amazing but I think having it feel more like a shooter will suit the game better.

Sunday, July 3, 2011

CCP and CSM meeting results

What do we know about the results of the emgency meeting between CCP and the Council of Stellar Management.

A CCP blog post saying everything will be alright but not addressing much and a video with CCP and a CSM saying that they have been working hard at rebuilding trust, that they are tired but nothing about the game itself. I am not even posting the video as it was such a waste of 10 mins.

This has prompted me to uninstall the EvE Client from my machine. If I had a active account I would delete my characters.

What was addressed is that microtransaction items will only be vanity items .... for now and that CCP rushed the entire Incarna expansion.

I will never trust CCP again, I shouldn't have re-gained trust back in the Band of Brothers blue print scandel. The fact that I have been tracking the walking on stations content since 2005 and all that we get is a pointless closet to sell overpriced fake items has me not interested in the concept any more.

Also don't get me started on Dust. That is a utter waste of time for the consoles.

So Star Trek Online is now my game for Online Internet Spaceships and Evochron Mercenary.

Friday, June 24, 2011

Gabe on The Old Republic

He seems to enjoy it, you can read his impressions here:

http://www.penny-arcade.com/2011/6/22/ - Second post down.

I like what he says about how he played his Bounty Hunter:

At first I intended to play him as a real asshole but some of the moral quagmires these quests put you in just aren’t that black and white. Do I do what gets me the most credits? Do I stay loyal to the person who gave me the job even it means hurting Innocent people? As a result of all this I have a character that is a hard ass bounty hunter who has a soft spot for people in trouble and children. The only thing I could tell you about my WOW character Dudefella is that he was a mage and a hell of a good dancer.

Still, from what I learned in bioware games, you choices aren't always what you expect. Still it will be interesting to play a MMO where you stop and think about how your character will responce, instead of, Complete / Next Quest.

Thursday, June 23, 2011

That dress cost HOW MUCH !?!?!

I was set, credit card in hand, ready to resubscribe to EvE Online.

Thankfully I waited because something happened that made me rethink ever going back to EvE. People logged in and found out how much the micotransactions were for the costumes.

Turns out a Dress in EvE Online costs the same as a dress in the real world.

I don't know what CCP are thinking but this is not how you do Microtransactions. Theres a Video from blizzard where Samwise starts going on about Macrotransactions which thankfully the video is a bit of fun. It seems that CCP thought it was a good idea.

Shirts cost $25 and the eye implant is $68.

$25 for Blizzards sparkle horse or retarded lion was bad enough but at least people can see those and go ' Ooooo look at that moron. ' With EvE no one can see it because they haven't made multiplayer hotel rooms yet. 

Now people have found out that they are planning to sell ammo for real money as well as faction rep and other things.

I guess World of Darkness will be a second life that you pay to play with real world prices on clothing.

So yeah, I am no longer interested in going back to EvE online. This is problery a good thing.

City of Hero's Freedom

As I am short on time here is the link:

http://www.cityofheroes.com/news/freedom/freedom_overview.html

Sounds like City of Hero's is going free to play. Haven't had time to check up on all the details.

Sunday, June 19, 2011

Rift - The game with no rifts

I got rift at launch and found the beginning stages of the game to be one of the most enjoyable experiences in a MMO for a long time. There was a real sense of war between the planes.

Fast forward to today and I have re-subscribed and re-rolled defiant.

Before you hit the guts of the post, I was excited to play again and looked forward to it. I really did think Rift was still a good, freash and new MMO. Turns out I was being to hopeful. It is still better than the state that Warcraft is in but only just. 

Star Trek Online - New Engineering Report

This months engineering report is out and its a good one. It mainly covers the features of the next session of Star Trek Online.

A few of these new features have caught my eye:

# KDF access to most sectors
# DS9 Featured Episode
# KDF Patrol Missions in most sectors – featuring FvK OPEN PVP
# New female skirt and boot costume options

This is a klingon patch, they are getting a load of new content. The DS9 featured episode means Klingons will get to visit there soon.

The full report can be read here:

http://forums.startrekonline.com/showthread.php?t=220124

Saturday, June 18, 2011

Planetside Next - Announcement at Sony Fanfeast

Finally some solid details are coming soon about Planetside Next, the reboot of the Planetside seriers.

I have my fingers crossed for Free 2 play model but still the epic awesomeness that made planetside what it was.

I'll post more details as they appear.

Sunday, June 12, 2011

MMO Drive

Years ago and I am talking early 90's, I first read about a MMO. I think it charged by the hour, was a text only game and it supported 1000's of players. They had terminals setup around the UK where you pay and use much like a Internet cafe.

More after the jump: