So this makes me a potential Dev for UT2k14 as I have devopler access to the UE4 source code. The question I am asking myself is what could i provide to be included with the game.Here’s the plan:
So what’s the catch?
- We’ve created a small team of UT veterans that are beginning work on the project starting today.
- From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
- If you are a fan and you want to participate, create a free account and join the forum discussion.
- All code and content will be available live to UE4 developers on GitHub.
- The game will be true to its roots as a competitive FPS.
- Development will be focused on Windows, Mac and Linux.
- It will take many months until the game is playable by gamers. This is real development from scratch.
- When the game is playable, it will be free. Not free to play, just free.
- We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.
Showing posts with label Unreal Engine. Show all posts
Showing posts with label Unreal Engine. Show all posts
Friday, May 9, 2014
Unreal Tournament 2014 Announced
From epic:
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