Pages

Thursday, May 29, 2014

Guildwars 2: Living story session 2

 Starts the 1st of July, I know what I will be playing, Elite Dangerous =P and this as I am quite invested in Guildwars 2 now.


While this could be a zone portal anywhere it looks like the rumors about the  Maguuma jungle are correct and the only NPC type missing from the band of heros is a Sylvari

Saturday, May 17, 2014

Star Citizen Arena Dog Module Commander Fighter on the 29th

Maybe,

https://robertsspaceindustries.com/comm-link/transmission/13883-Arena-Commander-Weekly-Report-May-12-16

I don't know, does seem like they are trying to beat Elite. Just the difference is this is the first game play piece of code from RSI where Elite has released 4 alpha builds.

What I am trying to say is I don't have my hopes up that they will release the Arena Commander game on time.

Not that I am worried, I'll be playing Elite instead, unless, it gets delayed as well !

Friday, May 16, 2014

Elite Dangerous - Alpha 4.0


I would have raced out and brought Elite after seeing this if not for one thing. I already brought it a few days ago =P

Being in the beta phase, I don't get to do any of this until the 30th

Friday, May 9, 2014

Unreal Tournament 2014 Announced

From epic:
Here’s the plan:
  • We’ve created a small team of UT veterans that are beginning work on the project starting today.
  • From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
  • If you are a fan and you want to participate, create a free account and join the forum discussion.
  • All code and content will be available live to UE4 developers on GitHub.
  • The game will be true to its roots as a competitive FPS.
  • Development will be focused on Windows, Mac and Linux.
So what’s the catch?
  • It will take many months until the game is playable by gamers. This is real development from scratch.
  • When the game is playable, it will be free. Not free to play, just free.
  • We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.
 So this makes me a potential Dev for UT2k14 as I have devopler access to the UE4 source code. The question I am asking myself is what could i provide to be included with the game.

Monday, May 5, 2014

Jedi Academy ?

May the 4th turned out better than I expected. I am surprised at how the server has been used most of the day.

I am now pondering in also setting up a Jedi Academy server as well.

Minecraft and Starbound are in idle mode also Forge offline while I redesgin the entire network engine so I have plenty of resources left to run more. If they stay used, I'll keep them running.

Saturday, May 3, 2014

May the 4th

In celbration of May the 4th, I have restarted the JK2 server for the weekend. Its a bit basic at the moment, running jedi mod and standard maps. I'll be digging though my configs to try and setup the server as close as it used to be to a classic Yamama setup.

As always, the easiest way to connect is to type /connect server.orac.co.nz into the console.
The game is also currently $4 on steam due to the Starwars Sale for May the 4th:

http://store.steampowered.com/app/6030/?snr=1_614_615_StarWarsMay4Sale_421

The Dev that cried hype

CCP announced today a new game called Project Legion. A Dust 514 style game for the PC.

They are calling it a free for all PvE game with Open world PVP.

All I can say is 6 years from now when its released, it better not be a nice looking but empty planet ( no players ) where they give you a gun with no ammo.

I know that after walking on stations, World of Darkness and Dust 514, I just don't care what CCP says and they need to switch to telling us what they have to show now, not what they hope to have in the future.