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Saturday, August 31, 2013

Saturday, August 24, 2013

Elder Scrolls Online to have Microtranstions

"There won't be anything like 'bonus points,' but we'll have a shop to buy kind of fun stuff, and services too, like name changes and things like that. But it's not part of the core game. Like, anything in the core game is included in the subscription price."
Defnition of 100% is a little diffrent to them than to me. Keep spinning that spin and bring on the $25 horse armor !


Friday, August 23, 2013

Neverwinter: Feywild is live

Neverwinters first expansion is live.

It adds a new Campaign system with a new zone to explore A 20v20 PVP/PVE event called Gauntlgrym and new professions.

There is also a new race for sale, Moon Elf. Near imposable to say that without falling off my chair. For $59.95 USD you can get this a unicorn and other elf fluff.

This is much like the Legcay of Romulas with non essential fluff up for insane prices. But I rather have games like this which allow me to return easy and just play than pay for a subscription.

I am also sure that you can get the elf separate ( problery $25 considering it looks like its sparkles) if you had some insane desire to roll one.

Still I have no issue what so ever with this model. Because its my choice. If they did decide to put something up that I must have, I would buy it as if this game was a subscription based game I would have put that amount of money into the game already. Much like the ships I have brought in Star Trek Online.

The Majority of the expansion is available for no extra cost so it is good to reward games that you enjoy playing.


The Elder Scrolls Online subscription ensures players get '100% of the game'

I am posting this here, so that if the game has a cash shop, I can reference this later quote:

When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetization fees when they're in the world. It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.
I have yet to play a FP2 game that has any sort of popup that requires you to buy something to play game content. The only game I know which does this is Dungeon & Dragons Online.

100% of the game means no cash shop to me. but then there is this quote:

"We wanted to do monetisation outside of the game. So, if I pay for a month at a time, I have 100 per cent of the game. I don't have to worry about paying one more cent. I'll never run into a pay gate and I'll be in the world."
Wanted to do monetisation outside of the game ? Still going to ?

I guess we will have to wait and see.

Thursday, August 22, 2013

Elder Scrolls online to have a subscription

We're building a game with the freedom to play - alone or with your friends - as much as you want. A game with meaningful and consistent content - one packed with hundreds of hours of gameplay that can be experienced right away and one that will be supported with premium customer support. Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make.
Well, thats easy to say, but will you do it ?

The bar has been set by the free to play / subscription less games.

Guildwars 2:
Content updates every 2 weeks which include new areas and dungeons. As well as new gameplay.

Star Trek Online:
Content updates every 1 - 2 months. Free Expansions that double the size of the game and completely redo the experance.

Ever MMO contains hundreds of hours of gameplay, the free ones  even more. Subscriptions just mean you can get a burst  of income for the first 2 months. Once people blow though all your content in a week they will unsub and then you can go Free to play.

Make sure you launch with a in game Store as well to sell the new content for maxamin profit  along with the subscription !

Tuesday, August 20, 2013

Wildstar to have Subscription model

See ya Wildstar, I don't want you to call me any more until you go free to play.

Sure you have a plex system like EvE but you are not EvE. Unless there is a massive money sink in the game all your going to be doing is push around gold. I just know that Wildstar is going to have a cash shop as well to double dip.

I don't see the point of subscription games these days. Not after Star Trek Online made everyone look bad with Legacy of Romulas.

I would have also been fine with Buy to play, but this game is also Buy to play & Subscription. So that means if it lasts until expansions are released you have to buy those as well. Which kills your player base off slowly. E.G. I don't have Mists of Pandera. Once the next expansion for WoW is released it means I will be needing to fork out $120 to get mists and the next expansion. The likely hood of me doing that is ZERO.

EvE which doesn't charge for expansions gets me coming back every 1 - 2 years when they release something cool.

The shine of wildstar fell off a few months back when I realised its just a reskin of Warcraft. It still holding onto the Trinty and I can't stand Trinty games now. I want to play what ever I want, not the tank / healer because none else wants too !

If the game was buy to play or free to play then I would give it a shot. The reason is I feel pay to play games are corrupt. The prime example is Warcraft between Cata and Mists. There was almost a year of zero content updates. Free to play has to make content that brings people back to the game, they also have to craft items that people want to buy in the store.

I personally feel that STO store is very expensive but the way I look at it is I have gotten months of enjoyment out of the game so buying a $25 ship every so offen to support a game I like is good.

Buying a $25 sparkle horse while feeding them $15 a month ISN'T

So Subscription + all content is good
Buy to play / Free to play  + Store is also good
Buy to play + Subscription + Store is a rip off

I like to pay for my games, but I also like to get something in return for it that just the privilege to play as there are so many other ( and some times better ) games out there to play.


Saturday, August 17, 2013

Might & Magic X

Looks alot like Legend of Grimrock, but I am ok with that 100%

STO: Summer Giveaway – Day 5 Final

Today’s FREE Federation C-Store item is the Nebula Class Retrofit (Advanced Research Vessel Retrofit)!

The iconic Nebula class has been updated with the latest technology for use on the most difficult missions.
This ship is equipped with a Tachyon Detection Grid console. The console grants a passive bonus to Starship Sensor Array as well as allows the creation of a Tachyon Detection Grid that gives a bonus to Starship Sensors and Cloak Detection to your ship and nearby ally ships. The grid can extend from allies to encompass other friendly ships. This unique console may be equipped in any console slot on the Advanced Research Vessel Retrofit.

Today’s FREE Klingon C-Store item is the Marauder Flight Deck Cruiser (Marauder Patrol Cruiser)

The Orion Syndicate is allowing the KDF access to the designs of its famed Marauder Flight Deck Cruiser. The Marauder is a hybrid cruiser/light carrier. It has one hangar bay that can equip various small ships and drones. The Marauder comes equipped with Marauding Force assault shuttles which can be launched from your Hangar Bay. This unique hangar item allows you to launch assault shuttles to board and disable enemy ships. If any arrive safely, they will cause damage to the ship's crew and subsystems. Marauding Force may be equipped on any Carrier or Flight Deck Cruiser. You may only equip one of these on any single ship.

Friday, August 16, 2013

STO: Summer Giveaway – Day 4

Seems to be a Harry Kim theme going on .... 

Today’s FREE Federation C-Store item is the Rhode Island Class Refit!
The original Nova class first entered service in the late 24th century as a science and scout vessel. The ship was refitted in the early 25th century with a new look and updated technology. The first of the Science Vessel Refits was the U.S.S. Rhode Island, commanded by Captain Harry Kim. This refit comes standard with a Photonic Displacer Module. This console module can be used to generate a photonic duplicate while masking the ship's energy signature — a perfect decoy. The Photonic Displacer Module can be equipped on any ship in any console slot.
Today’s FREE Klingon C-Store item is the Phalanx Science Vessel!
 The capabilities of Gorn Science Vessels continue to impress the Klingon Defense Force. The Gorn Phalanx Science Vessel boasts advanced sensor technology on par with the best Starfleet has to offer. It also comes equipped with a Barrier Field Generator Console that can generate an energy barrier between your ship and a target which can be used defensively as cover. The Barrier Field Generator can be equipped in any console slot on any Klingon ship.

Thursday, August 15, 2013

STO: Summer Giveaway – Day 3

 
Today’s FREE Federation C-Store item is the Yellowstone Runabout!

Smaller than a starship but larger than a shuttlecraft, the Yellowstone is the newest Runabout in the Federation line.
The Yellowstone comes with an advanced Tetryon-Plasma Engine. This engine grants a +32 bonus to your Starship Warp Core Potential. The Tetryon-Plasma can also be ejected behind the Runabout. Any enemy ship that passes through the Tetryon-Plasma cloud will be slowed and may have its engines knocked offline. The Tetryon-Plasma Engine may be used on any small craft or fighter.
Like other Runabouts, the Yellowstone is often used as a tow vehicle. It comes equipped with a Tractor Beam to handle these utilitarian missions.
Items from the Yellowstone Class can only be used on other small craft.
This shuttle also includes a Non-combat Yellowstone Runabout pet that can be launched from your starship. You may find that the pet is put into your overflow bag.

And 

Today’s FREE Klingon C-Store item is the To’Duj Fighter!
A fighter designed for quick strikes against lightly-armed enemies, the Empire uses the To’Duj in battles across the quadrant. It is the fastest and most maneuverable small craft in the fleet and comes with 1 Ensign Bridge Officer station that can be manned by any profession Bridge Officer.
This fighter also includes a Non-combat To’Duj Fighter pet that can be launched from your starship. You may find that the pet is put into your overflow bag.


 

Wednesday, August 14, 2013

STO: Summer Giveaway – Day 2

I already have this one .......

Today’s FREE C-Store item is the TOS Command Tunic!
Famed Starfleet Captain James T. Kirk favored this wraparound tunic. Now captains of the 25th century can wear it too! This uniform pack includes the tunic, trousers and boots.
Note: Costume pieces from this pack may be used only in uniform costume slots. 

This FREE account-wide unlock must be claimed by tomorrow, Wednesday, August 14, 2013 at 10AM PDT when it will revert to its normal price.

Tuesday, August 13, 2013

STO: Summer Giveaway – Day 1

Today you can log into Star Trek Online and get a free DS9 Uniform from the C-Store!

Fans of Star Trek: Deep Space 9 can now wear the uniforms made famous by Captain Benjamin Sisko and Lieutenant Jadzia Dax! Wear the Starfleet uniforms of the 2370s on your next trip to DS9!
Note: Costume pieces from this pack may be used only in uniform costume slots.

This FREE account-wide unlock must be claimed by tomorrow, Tuesday, August 13, 2013 at 10AM PDT when it will revert to its normal price.

Saturday, August 10, 2013

X Rebirth: Controls


Looks like you can't walk around on your ship while its in flight and stations seem instanced and not in the universe.

I was very sussed with the same animation played over in all the videos of you sitting down in your commanders chair.

Kind of disaponting, guess we have to wait for StarCitizen to get that kind of gameplay.

Friday, August 9, 2013

More on X: Rebirth

X Rebirth: Trailer

Finally, I don't even have to think of resubscribing to EvE Online to get my space fix !


Walking on Ships & Stations ! Still would like to know if the ship interior is point and click or free roam.
Released in Europe on November 15th and 19th in the USA.

Sunday, August 4, 2013

More EQN:Rumors

Another list of stuff announced at SOELive source from reddit:

  • Holy trinity is dead. No dedicated healers or focused tanks based on combat mechanics.
  • Combat model: visceral, active movement orientated gameplay.
  • Everyone is responsible for their own safety, and part of the action.
  • There is no threat meter/agro/taunting.
  • Utility classes will be rewarded for their efforts
  • NPC's will figure out your tactics and react. You're gonna want some friends to play with you.
  • There is no artificial limitation to the number of classes/abilities you can collect.
  • 8 combined abilities. Kind of like choosing your 8 spells in EQ1
  • The ownage we saw in the gameplay footage isn't going to be the norm. Those were highly advanced characters.
  • There will be a variety of pets. Some permanent and some temporary. Pet AI much smarter in this game
  • Newly added weapons also give the game more abilities.
  • Lots of abilities don't require a target. Swing a long sword, hit anything in its way
  • 4 weapon abilities and 4 character abilities.
  • highly customizable. i.e want to kill casters? Multiclass a rogue with a wizard and use Invisibility, backstab, manaburn, spell reflect
  • Every time a new class is added to the game we get new abilities that change the strategies used. Keep things fresh.
  • Name your custom classes.
  • Character abilities are pick and choose. Not weapon abilities
  • Customize your class. Choose abilities from any of the classes you possess.
  • Play one class, advance another. Don't have to be playing the class you want to work on.
  • Collect multiple classes, advance each one. Swap classes outside of combat
  • Character abilities: movement, offensive, defensive & utilities. Abilities based on class
    Blademaster: 4 offensive abilities
    Rogue: 2 offensive 2 utility
    Wizard: 2 movement 1 defense 1 offense
    Tempest: 2 movement 1 offense 1 utility
  • Classes that use the same weapons have different animations so you can tell what class somebody is by watching them move
  • Your weapons determine your 4 abilities.
  • No weapon swapping during combat
  • Class determines your armor/weapon options
  • Warrior animations inspired by the Incredible Hulk.
  • Warrior destructive and strong. Leap, whirlwind, shield bash.

EQN: Grails Vs Pillars

When SOE announced Everquest Next over the weekend one topic was the four Holy Grails the game philosophy is built on. These are:

1# Change the core game

MMO's have been doing the same thing since Ultima Online. SOE want to do something different and make something new.

The reality is they are just going to clone the system from Guildwars 2 or going back further Star Trek Online. Using weapons to fill out your skill bar and create more of a action based combat.

The class system is a mix between Guildwars 1 and Rift.

But compared to the Everquest series the core game has been changed.

There is a ton of new information appearing about there being no grind / levels or even XP from mobs which is some real core game changes.

2# Destructibility

Looks, sounds, and should be amazing. Just control the trolls. This is a real core game change.

3# A life of consequence

AI doing more than wondering around and  players choices meaning something and effecting the world. This paired with Grail two is needed.

4# Permanent Change

This isn't tied to Grail two cause that would just be insane. Just imagine as every single block is removed from the game leaving nothing but a picture of Peter Molyneux grinning back. This Grail is more about dynamic events and how the end results will stick, not reset a hour later when no ones around.

All this just reminds me of the hype Bioware had for their Old Republic:
MMOs are built on three pillars: exploration, combat, and progression. At BioWare and LucasArts, we believe most MMOs ignore an important fourth pillar: story. Our mission is to create the best story-driven games in the world, and we believe that the compelling, interactive storylines in The Old Republic are a significant innovation in the MMO genre.
Glad to see that SOE isn't piling all there game onto one support pillar because as we saw in The Old Republic, if that pillar breaks, you need the other 3 to fall back on.



Everquest Next: Rumor Mill

Source, a guy on reddit talking to a dev at SOELive Pool Party. So these aren't confimed features but still a very interesting find:

WORLD
  • Seamless world - no zones
  • The land mass shown was not Antonica, it was just a land mass. I asked if Kelethin existed and he shrugged as if he could not answer. BUT IF THEY HAVE CRUSHBONE (concept art) THEY MUST HAVE KELETHIN RIGHT?!
  • I asked about the limitations I had read about with the Light Forge engine in regards to water (rivers) and square-ish maps, his response was that it was a heavily modified version so there will be fluids in the game.
  • No oceans, 'yet'.
  • There will not be 2 factions (ie alliance/horde), or 2 sides (evil/good).
CHARACTERS
  • There will be 8 starting classes, the one you pick you basically get for free. The other classes you will be able collect. I am assuming these 8 will be a part of the 40 planned classes (more of which will be shown tomorrow in the classes panel). Their plan is to release new classes as the years progress. It was also mentioned that some classes will be extremely hard to obtain.
  • No levels - referred to as `tiers', the 'zones' will be tiered with certain level mobs and usually will be higher tiered the deeper you go in that specific area. In order to tier up you will have to complete certain objectives; one example given is say completing a specific set of armor would tier you up.
  • 8 max total abilities at any given time. 4 per weapon, and 4 per class. He mentioned something about all 8 being from weapons if you were say duel wielding, but I may have misunderstood him here.
  • There is NO XP from mob killing, no grinding, etc etc. Essentially what we're looking at is a set of objectives and how we go about completing those objectives will be up to us. It was said that one may be able to tier up without even having to fight.
  • RANGERS ARE A CONFIRMED CLASS
  • Cannot progress both a paladin and a shadow knight at the same time. Basically you have to do bad things to get friendly with the SK people so you can up the SK skills, but you have to do good things to get in nice with the paladin folks to get trained in paladin things. You can however, do bad things and get the SK class, then redeem yourself and get the paladin class, but in doing so you may no longer be able to talk to the SK people and continue your progression with that class.
  • I asked about death; they cannot talk about death. All he said was "it's cool and we think you'll like it".
ITEMS
  • All items will be bind on equip (or pickup, not sure). He said that he loved the idea of non-bind weapons but they ruin the economy.
  • the game will be heavily based on gear, he loves gear and loves the hunt for gear. One example he gave us is say you were a Rogue that wanted to get the wizard's teleport spell - well once you obtain the teleport spell and use it, you most likely would not have enough stamina/mana/whatever to do your backstab, so you would want to gear that class specifically for this task by obtaining a weapon that returned stamina/mana/whatever on teleport.
  • Crafted items and dropped items (say from raids) will be of equal value many times. This is all dependent on the class, spec, etc though. He basically said there is a big emphasis on crafting and they want their goods to be competitive.
COMBAT
  • NO AUTO ATTACK, I asked if was similar to NW's combat system and he said it was similar, but more advanced.
  • The demo shown was more of a `tech demo' for the destructible environment. None of the NPCs were even pathing (the small ones were not even attacking back).
  • BOWS are in the game (more on that tomorrow apparently).
MISC
  • I asked if there was a large majority of the game that they were not showing us (maybe due to lack of polish etc etc) and he said yes.
  • Crafting was compared to SWG, but better
  • There are currently 70-90 devs (don't remember the exact number) on the dev team for EQN.

Saturday, August 3, 2013

Everquest Next: Characters Video

What is Everquest Next ?

To sum it up:

Everquest Next is Guildwars 2 & Minecraft

Today we got our first look at Everquest Next at SOELive. What was shown was something that looked very much like Planetside 2, Guildwars 2, Minecraft & Wildstar.

Just one big difference, the world is made out of Voxels not Cubes, but Voxels like we had over a decade ago. So the entire environment is destroyable. As you saw the demo characters fight monsters, parts of the world were being destroyed.

The first thing that came to me when I saw this, is that the entire world is going to be trash after 30 mins of launch. They did say the world would heal itself.

Glaring flaws to one side, the effect was amazing cool. Most of the destruction was covered in thick clouds of dust so you couldn't see the world subtraction but it was the same as letting off tnt in minecraft. At one point the players were knocked into a underground cavern ( with a edit of video ).

The game will have a procedural generated underworld where you can dig down and discover caverns ruins and lava pits. This part is very much like Minecraft except that the world resets it self with earthquakes, generating new areas and removing old. This gameplay will be fantastic as its no longer just lets go into a cave, kill something, walk out the way you came in.


The player graphics were slightly disappointing to start with. They look very much like Free-Realms / Wildstar. Very cartoon, large eyes and didn't really fit into the world. By the end of it I had accepted that this is what they would look like. I was hoping for more like the supposed leaked image a while back which was a realistic detailed character.

The lion guy though was AWESOME !



As for the Guildwars 2 style parts, the game has 8 classes to choose from. Then out in the game you can find another 40 classes to learn. At any time you can combine these classes to make new completely unique class. This is very much like Guildwars 1 skill system. Also each class can use certain weapons which give more abilities like Guildwars 2.

Another Guildwars 2 feature is the public quest style system. They are describing it much like the original Guildwars 2 videos did. Being able to shape the world depending on the outcome. In guildwars 2 this did happen, just the encounters were designed so they could be reset. Everquest Next system sounded like they were going to take much longer to complete and the end result is permanent. What was described was a camp, becoming a village, the players had quests to remove mobs from the forest which they did but this caused a war in which ended with a siege of the village. Once complete the rally point ( public quest ) would move to a new location. They want people to be able to say to new players, ' I defended this place, the reason its here is because I was there '

They also talked about Mob AI. Not having set spawn points where they idle around but instead every mob ends up having things they like and dislike. Orcs as there example disliked Towns and Guards, but liked adventures and roads. So the orcs would travel around and setup camps where they liked.

The players could remove the orcs by wiping them off the face of the world or telling guards about the orc location and lastly by just not going that way any more until its safe.

Once again a interesting idea and it will be good to see it in action with a billion players.

Later this year Everquest Next: Landmark will be released. This is almost a pure minecraft game in the engine. The point being to let players help build the world for Everquest. Players will get the same easy to use world building tools to sculpt there patch in the world. If the creations are popular they will be added to the final game. Also structures and player made items will be sold on the market place in much the same way stuff is created for Dota 2 and TF2.

My thoughts on this are, if EQN ( Everquest Next ) is free to play then go ahead. I myself would be even temped to submit content to the game.

Anyway, by the end, I was very excited. This is going to be a new MMO experience with idea borrowed from some of my Fav games and I am sorry to all the other MMO's coming, I am no longer interested .....  Well I might still be interested in Archeage but that's about it.



Friday, August 2, 2013

Jeremy Soule doing the music to Everquest Next

Because really, who else would you get these days.

Still if Direct Song offers a signed CD I know I won't be buying it. Almost 1 year since ordering the Guildwars 2 soundtrack and Direct Song is still dicking around and making excuses as to why it hasn't shipped. Feels like the company is a fraud.