Friday, January 11, 2013
Wednesday, January 9, 2013
Planetside 2: Jan 30th update notes preview
SOE has released a list of upcoming features for the patch on the 30th. I like the sound of the new XP system as a AAA MAX I get cheated out of alot of air kill XP.
- General performance increases, particularly for lower end GPUs
- Experience (XP) system enhancements:
- Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
- Partial damage XP for dealing damage to vehicles that you don't end up killing
- Population XP / Resource bonus moved over to continent population instead of global
- Better display of XP sources for things like defensive bonuses & population bonuses
- Rebalancing of XP rewards to help support tasks
- Server transfer token available in Depot
- UI changes to emphasize score per minute as a primary metric of player comparison
- Sortable columns on outfit management & addition of "last online" column
- New weapon type for all empires: SMG
- Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
- Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
- New Hot Spot system that displays where active fights are occurring on the map
- New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
- Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
- Making MAXes render more reliably at long distances for players in vehicles
- AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
- Fixes to missiles so that they more reliably detonate and actually blow stuff up
- Air vehicle weapon tweaks
- Increases to reload speed for certain HE ground vehicle weapons
- And of course... lots of bug fixes
Sunday, January 6, 2013
Sunday, December 30, 2012
Friday, December 28, 2012
Diablo 3 Team PVP shelved
Yep, it looks like another Blizzard hyped feature has gone the way of the Dance Studio.
I don't really know whats changed at blizzard they do way too much thinking.
" Simply fighting each other with no other objectives or choices to make gets old relatively quickly. We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in. "Isn't that what Diablo 2 PVP was, just simply fighting each other with no other objectives.
I don't really know whats changed at blizzard they do way too much thinking.
Sunday, December 23, 2012
Thursday, December 13, 2012
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