Sunday, March 22, 2015
Another look at the new WvWvW Map for Heart of Thorns
This just looks so amazing cool. The fire stuff, puzzle boss what ever it is. Can't wait to do that.
Friday, March 20, 2015
Bloodbowl 2 Trailer
I am looking forward to this. Its the only 'sports' game I really enjoy and is one of the most fun turn base strategy games around:
The sequel looks to have a much improved interface as well as a big boost to graphics.
The sequel looks to have a much improved interface as well as a big boost to graphics.
Sunday, March 15, 2015
Heart of thorns: WvW Map
Well I know where I will be spending most of my time at release.
The original WvW maps are some of the oldest maps in the game and only the Home Borderlands got a make over in the center of the map when they added the ruins so this new Borderland looks amazing.
I hope this becomes part of the mists wargame and not turn into Edge of the mists as while edge is fun its more of a PvE karma train with the odd mass PvP if two trains collide.
Labels:
Guildwars 2,
Heart of Thorns,
trailer,
video,
WvWvW
Saturday, March 14, 2015
Thursday, March 12, 2015
Friday, February 27, 2015
Heart of thorns: First Person view
May not seem like much as a lot of games do this, but Guildwars 2 always restricted you to 3rd person.
No real reasion was givin but I guessed they wanted to put time into it and not just slap it in. Which they have done:
No real reasion was givin but I guessed they wanted to put time into it and not just slap it in. Which they have done:
- First-person Camera
Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used. - Field of View
A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view. - Position Slider
The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the centre of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen. - Collision Sensitivity
When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in. - Character Height
No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.
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