( Jan 07 11:30pm till 7:30am NZT as a rough guess )
Affected services:
- Teamspeak
- Minecraft
- Starbound (Unstable)
- Forge
When I first saw elite it was a flickering black and white image coming from my C64. It wasn't the first time I had seen 3D graphics having previously played Mercenary ( Which was released after Elite ) before getting to play Elite but it was the first engine i had seen that did occlusion of back face planes ( no more see through polys ).
The game itself and story were just so much fun. Challenging but fun. Having to survive in a post apocalyptic world scavenging ammo just got get though the next battle. It was brilliant that with a skill system that allow for many different solutions to a single problem really created a fantastic roleplay experience.
Before Wasteland 2 was released I was replaying the dos version which came with the pre-order, I was supposed at how addictive it was after nearly 20 years. 
The original brought many hours of coop gameplay on my C64. The secrets, glitches, bonus. I can't remember how far we ever got but the rumor of a dragon kept us going.
This is the spiritual successor for Ultima and booting up I feel like I have stepped from Ultima 9 into a new Ultima series. The way the game feels, its just a sense of discovery the old style conversation system of typing keywords is back ( you can click if you can't type ), You can sit, and interact with the world, dragging items around. Its not quite Ultima 7 but its close and much more than what you expect in a online game. The game is currently in pre-alpha but what I have played feels more complete than a lot of other early access games.
Wing Commander showed us how to create a story and have characters. Its game play was simple compared to other simulators at the time and it ran on a terrible game engine but that didn't stop it from being one of the best space combat games of its time.
This game is still way far too off to get a feel on. It has a lot of promises which sound fantastic but progress seems to be slow. I was in the first wave of backers for this game. I only put down the amount for the box price entry and nothing more. I was hoping to have at least seen Squadron 42 ( The reason I backed the game ) but all we get is basically arcade mode and soon a FPS. Maybe someday I will boot it up and it will go Surprise, here's the real game like the original did. Don't get me wrong, I want this to be what its hyped up to be.
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| Docking training stations - At the edge of the known galaxy |
So this makes me a potential Dev for UT2k14 as I have devopler access to the UE4 source code. The question I am asking myself is what could i provide to be included with the game.Here’s the plan:
So what’s the catch?
- We’ve created a small team of UT veterans that are beginning work on the project starting today.
- From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
- If you are a fan and you want to participate, create a free account and join the forum discussion.
- All code and content will be available live to UE4 developers on GitHub.
- The game will be true to its roots as a competitive FPS.
- Development will be focused on Windows, Mac and Linux.
- It will take many months until the game is playable by gamers. This is real development from scratch.
- When the game is playable, it will be free. Not free to play, just free.
- We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.
This is my fav 3D program and the only reasion full stop I have been able to create textures. 4.1 looks fantastic and just in time for the migration to Unreal Engine 4.
All its lacking is some rigging and animation tools and I would dump blender and switch to this as a complete modeling tool.
If anyone reading this knows a good Animation / rigging tool to replace blender drop me a email. Maya is out of my budget range but I would be willing to put around $1000 onto a good tool. Bonus if it supports Nvidia Apex.
"Both Trion Worlds and XLGAMES want ArcheAge to be a free-to-play sandbox that fits our 'no tricks, no traps' vision and will make development decisions to achieve that goal in Trion's territories."This games back on my radar again.
The diffrence here is after a few months you have accually payed them for a month of usage that you don't get. This is not acceptable.At this time Currently, players located in New Zealand will be prompted to purchase the game in Euros. If we are able to support alternate currencies such as the New Zealand Dollar, we'll update the storefront at https://account.elderscrollsonline.com for the appropriate regions.